Wednesday, 22 September 2010

Crab Tank - Concept final


I've now added a few layers of shading a rough idea of where the lighting is falling from. I try at this point to try giving the tank more detail by separating various shapes of the tank.
I next start adding glints and high lights. I like mange style art and my style is more tailored towards that type of colouring.
I've now completed the concept up to the standard I need to create my 3D version. I could have spent more time totally cleaning and really nailing all the shading and colouring but I rather get cracking on the 3D mesh. Hope you like the final concept. Jas:)

Tuesday, 21 September 2010

Multi limbed tank - Cleaned up and ready for shading


So I've started to clean up my image using vectors to create the sharp lines and t adding weight to various ones. Going back and forth trying to find the right weight. I keep doing this for several hours... So finally after redrawing and adding more detail I have the base image. The added detail really makes the tank pop out. I like the details around the ball joints, they really add to feel of a real working machine. Once I'm kinda happy with the lines I add a base colour to start adding the shading.

One man tank - First Pass


So once I've got the general feel and shape of my tank I did a very quick mesh mock up in 3d to give a very loose feel of the proportions. The reason I do this is so not to constrain myself if I want to totally redesign something. So I have a very simple mesh to work from I do a number of print outs so that i can draw over them to get my basic outlines. Once that's done I start to weight certain lines on my first pass of fleshing out the tank...I'll find a proper name later. As you can see the armor plating and the gun arms are are the main focal point of this concept. The legs are still a little loose in design as well as the rear section.

Monday, 20 September 2010

New concepts 20/09/10


So here's the first of my new concept ideas. I wanted to create a one man tank and to have an organic look. It has to feel strong yet compact. I wanted it to have a high maneuverability and feel weighty so the armour had to feel right. I looked at the spider tanks from Ghost in the Shell which looked great but felt a bit weedy. I also looked at other multi leg tank concepts to try and get a good balance of heavy armour look with in a compact unit. I want this tank to be able to take a beating and still keep going. I like the idea of the robot co-pilot like R2-D2 in the Stars War movies so I've added a weapons gunner pod to the rear of the unit. The ball/wheels on the end of the legs have` feet` that extend to allow the unit to walk if needed. The main engine core has a powerful electro magnetic generator which allows the tank to walk/run/jump from buildings or any other structure that has a metal infrastructure.

It's been awhile but time to update.

So it's been a busy few months since I last updated my blog. Long story short it's been a good summer. Been drawing a lot and coming up with a load of concepts and ideas. Over the next few months I'll start adding some more to so you can see what crazy stuff I've been coming up with.